
Game development
These are the games I have made independently and in a group with other designers. These games improve my coding and design knowledges.

Independent Projects

Group Porjects
Project Under
Date: 10/07/2023
Engine: Unity
Waked up in a mysterious underwater laboratory, with no knowledge of where you are, you must find your way out, but you are not alone.
This is my first big group project span for 3 month. I work as the main programmer of the project and small amount of modelling, using the skill and knowledge learnt from previous Unity C# to create this game. This project overall reinforce my knowledge on C#, and the biggest challenges I faced as a programmer is enemy AI, like how they behave and act with players, but it was a great learning experience for me.









Royal Park Behind lens
Date: 06/06/2024
Engine: Unity
This is second project I am in, this time the project is at a much smaller scale as my group member and I only have roughly 4 weeks to complete. I was given the role of project leader setting up meeting, list, organizing group works, on top that I also worked as the main programmer, some of the modelling and a bit of the shading.
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As the director, I believe we have made a very well polished game and increased our team bond from this project. Personally, I believe I have new skills coding in C# and reinforce my modelling and shading knowledge from this project. Although there are area I made can be improved, but overall, i think it was a great project.
Sepulchre
Waking up inside a mysterious catacomb, the player must uncover the truth behind their presence and find a way out.
My primary focus was on 3D character design, creating both the player character and the monster, along with their rigging and animations. I also implemented these assets into the game engine to ensure smooth integration.
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